General Description
Cruel and cunning, drow are the only members of the elven race, though legends tell of a lot more elven subspecies. Whether to drag other races in slavery or battle, to maintain extensive surface infrastructure (like traps and bunkers and even small settlements), or because they were exiled, many drow dwell need to live on the surface world. However their favourite environments remains the underground world, where they build magnificent cities. Drow do not like to make themselves known to outsiders, but the wars with the dwarves and their love for slavery and hunting of races they see as “lesser” blew up their cover very long ago. They still live in the more remote reaches of the Wild Mainland, where they are least likely to be bothered by organized armies. Drow have no love for anyone but themselves, and are adept at manipulating other creatures. While they are not born evil, malignancy is deep-rooted in their culture and society, and nonconformists rarely survive for long.
Physical Description : Drow are humanoids with a slender build and pointy ears. Their eyes lack pupils and are usually solid white or red. Drow skin ranges from coal black to a dusky purple. Their hair is typically white or silver, though some variation is not unknown.
Society : Drow society is traditionally class-oriented and matriarchal. Male drow usually fulfill martial roles, defending the species from external threats, while female drow assume positions of leadership and authority. Reinforcing these gender roles, one in 20 drow are born with exceptional abilities and thus considered to be nobility, and the majority of these special drow are female. Noble houses define drow politics, with each house governed by a noble matriarch and composed of lesser families, business enterprises, and military companies. Each house is also associated with a demon lord patron.
Relations : Drow have a strong sense of racial superiority and divide non-drow into two groups: slaves, and those that are not yet slaves. Halflings, in particular, are deemed fit only for the lash. Manipulative drow delight in exploiting the weak character of other races. Finally, the drow's hatred of dwarves sets these races apart, especially as they compete over the same underground resources. Most races hate Drows, either through legends of their cruelty or direct experience with them. Dwarves and Drow thought their hatred unsolvable even through endless warfare, but the collapse of the Southern Drowish Coalition during the War of the Great Hammer brought forth great doubt in the Drowish cities, and greatly bolstered Dwarven morale.
Alignment and Religion : Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. After all, they do not just survive adversity—they conquer it. They have no use for compassion, and are unforgiving of their enemies, both ancient and contemporary. Drow retain the traits of strong emotion and passion, but channel it through negative outlets, such as hatred, vengeance, lust for power, and raw carnal sensation. Consequently, most drow are chaotic evil. Demon lords are their chosen patrons, sharing their inclination toward power and destruction. Drow reject Reiki faith, though Onis powerful enough make for demon lords.
Adventurers: Conquerors and slavers, drow are driven to expand their territory, and many seek to settle ancient grudges upon dwarven nations in ruinous and dreary sites of contested power both underground and on the surface. Both genders have an innate talent for the arcane arts, and may be wizards but not sorcerers.
Male Names: Arcavato, Drovic, Firyin, Kaelmourn, Mirrendier, Pharnox, Syrendross, Zov.
Female Names: Belmarniss, Cylellinth, Ilvaria, Johysis, Loscivia, Tyvorhan, Ulumbralya.
Standard Racial Traits
Ability Score Racial Traits: +2 CHA, -2 CON
Type: Drow are humanoids with the elf subtype.
Size: Drow are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Drow have a base speed of 30 feet.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, bows and swords.
Languages: Drow begin play speaking Common, Drow and Undercommon. Drow with high Intelligence scores can choose from the following languages: Daarian, Wild Mainland languages, Kitsunese, Dwarven.
Racial Traits:
Darklands Stalker : The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. Drow may move through difficult terrain without penalty while underground. In addition, drow with a Dexterity of 13 or higher gain Nimble Moves as a bonus feat.
Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 90 feet.
Keen Senses : Drow gain a +2 racial bonus on Perception checks.
Poison Use : Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Seducer : Certain drow possess an innate understanding of the darkest desires that lurk in every heart. Drow add +1 to the saving throw DCs for spells and spell-like abilities of the phantasm school, and +2 to Diplomacy and Bluff rolls.
Spell Resistance : Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Cruel and cunning, drow are the only members of the elven race, though legends tell of a lot more elven subspecies. Whether to drag other races in slavery or battle, to maintain extensive surface infrastructure (like traps and bunkers and even small settlements), or because they were exiled, many drow dwell need to live on the surface world. However their favourite environments remains the underground world, where they build magnificent cities. Drow do not like to make themselves known to outsiders, but the wars with the dwarves and their love for slavery and hunting of races they see as “lesser” blew up their cover very long ago. They still live in the more remote reaches of the Wild Mainland, where they are least likely to be bothered by organized armies. Drow have no love for anyone but themselves, and are adept at manipulating other creatures. While they are not born evil, malignancy is deep-rooted in their culture and society, and nonconformists rarely survive for long.
Physical Description : Drow are humanoids with a slender build and pointy ears. Their eyes lack pupils and are usually solid white or red. Drow skin ranges from coal black to a dusky purple. Their hair is typically white or silver, though some variation is not unknown.
Society : Drow society is traditionally class-oriented and matriarchal. Male drow usually fulfill martial roles, defending the species from external threats, while female drow assume positions of leadership and authority. Reinforcing these gender roles, one in 20 drow are born with exceptional abilities and thus considered to be nobility, and the majority of these special drow are female. Noble houses define drow politics, with each house governed by a noble matriarch and composed of lesser families, business enterprises, and military companies. Each house is also associated with a demon lord patron.
Relations : Drow have a strong sense of racial superiority and divide non-drow into two groups: slaves, and those that are not yet slaves. Halflings, in particular, are deemed fit only for the lash. Manipulative drow delight in exploiting the weak character of other races. Finally, the drow's hatred of dwarves sets these races apart, especially as they compete over the same underground resources. Most races hate Drows, either through legends of their cruelty or direct experience with them. Dwarves and Drow thought their hatred unsolvable even through endless warfare, but the collapse of the Southern Drowish Coalition during the War of the Great Hammer brought forth great doubt in the Drowish cities, and greatly bolstered Dwarven morale.
Alignment and Religion : Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. After all, they do not just survive adversity—they conquer it. They have no use for compassion, and are unforgiving of their enemies, both ancient and contemporary. Drow retain the traits of strong emotion and passion, but channel it through negative outlets, such as hatred, vengeance, lust for power, and raw carnal sensation. Consequently, most drow are chaotic evil. Demon lords are their chosen patrons, sharing their inclination toward power and destruction. Drow reject Reiki faith, though Onis powerful enough make for demon lords.
Adventurers: Conquerors and slavers, drow are driven to expand their territory, and many seek to settle ancient grudges upon dwarven nations in ruinous and dreary sites of contested power both underground and on the surface. Both genders have an innate talent for the arcane arts, and may be wizards but not sorcerers.
Male Names: Arcavato, Drovic, Firyin, Kaelmourn, Mirrendier, Pharnox, Syrendross, Zov.
Female Names: Belmarniss, Cylellinth, Ilvaria, Johysis, Loscivia, Tyvorhan, Ulumbralya.
Standard Racial Traits
Ability Score Racial Traits: +2 CHA, -2 CON
Type: Drow are humanoids with the elf subtype.
Size: Drow are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Drow have a base speed of 30 feet.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, bows and swords.
Languages: Drow begin play speaking Common, Drow and Undercommon. Drow with high Intelligence scores can choose from the following languages: Daarian, Wild Mainland languages, Kitsunese, Dwarven.
Racial Traits:
Darklands Stalker : The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. Drow may move through difficult terrain without penalty while underground. In addition, drow with a Dexterity of 13 or higher gain Nimble Moves as a bonus feat.
Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 90 feet.
Keen Senses : Drow gain a +2 racial bonus on Perception checks.
Poison Use : Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Seducer : Certain drow possess an innate understanding of the darkest desires that lurk in every heart. Drow add +1 to the saving throw DCs for spells and spell-like abilities of the phantasm school, and +2 to Diplomacy and Bluff rolls.
Spell Resistance : Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Base Height and Weight :
Gender
Male Female |
Base Height
5 ft. 4 in. 5 ft. 5 in. |
Height Modifier
+2d6 in. +2d8 in. |
Base Weight
90 lbs. 110 lbs. |
Weight Modifier
2d6x5 lbs. 2d6x5 lbs. |
Random Starting Age :
Adulthood
100 years |
Intuitive
+4d6 years |
Self-Taught
+6d6 years |
Trained
+10d6 years |
Intuitive : This category includes barbarians, fighters and rogues.
Self-Taught : This category includes rangers and swashbucklers
Trained : This category includes alchemists, inquisitors, investigators and wizards.
Self-Taught : This category includes rangers and swashbucklers
Trained : This category includes alchemists, inquisitors, investigators and wizards.